<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>REVERIE Devlog - itch.io</title><link>https://raage.itch.io/reverie</link><description>A tarot roguelike about scoring, sacrifice, and the uncomfortable suspicion that the cards are answering back.</description><item><guid>https://raage.itch.io/reverie/devlog/1517895/devlog-6-harvest-becomes-a-rite</guid><title>DEVLOG 6 - HARVEST BECOMES A RITE</title><link>https://raage.itch.io/reverie/devlog/1517895/devlog-6-harvest-becomes-a-rite</link><pubDate>Fri, 08 May 2026 20:14:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTUwNTkwLmpwZw==/400x224%23c/k9Mfl0.jpg"/><p>DEVLOG 6 — THE HARVEST COVENANT LEARNS TO OFFER The last DEVLOG was about The Silver Nitrate Dream learning to remember. This one is about The Harvest Covenant learning to take . Not because the num...</p>]]></description></item><item><guid>https://raage.itch.io/reverie/devlog/1516938/devlog-5-silver-dream-learns-to-remember</guid><title>DEVLOG 5 - SILVER DREAM LEARNS TO REMEMBER</title><link>https://raage.itch.io/reverie/devlog/1516938/devlog-5-silver-dream-learns-to-remember</link><pubDate>Thu, 07 May 2026 21:46:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTM3NDA1LnBuZw==/400x224%23c/LLmiCC.png"/><p>The Silver Nitrate Dream Learns to Remember The last Devlog was about getting the table moving. We now have routes, and a map, and some [ very primitive ] score effects. hah. This post is different. T...</p>]]></description></item><item><guid>https://raage.itch.io/reverie/devlog/1516868/devlog-4-the-table-starts-moving</guid><title>DEVLOG 4 - THE TABLE STARTS MOVING</title><link>https://raage.itch.io/reverie/devlog/1516868/devlog-4-the-table-starts-moving</link><pubDate>Thu, 07 May 2026 15:03:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTMwODk4LmpwZw==/400x224%23c/g9U8up.jpg"/><p>The Table Starts Moving Yesterday&#039;s Devlog was about making REVERIE easier to read. That work was necessary. The game had systems, but the player needed to understand what was happening: where points...</p>]]></description></item><item><guid>https://raage.itch.io/reverie/devlog/1515972/devlog-3-making-the-game-easier-to-read</guid><title>DEVLOG 3 - MAKING THE GAME EASIER TO READ</title><link>https://raage.itch.io/reverie/devlog/1515972/devlog-3-making-the-game-easier-to-read</link><pubDate>Wed, 06 May 2026 18:02:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTE0NzI1LnBuZw==/400x224%23c/HY%2BceY.png"/><p>This update is less glamorous than the last one. No big new tarot set. No huge new mechanic. No dramatic feature reveal. I have been working on the part of game development where you look at a screen...</p>]]></description></item><item><guid>https://raage.itch.io/reverie/devlog/1515377/devlog-25-the-book-starts-to-answer</guid><title>DEVLOG 2.5 - THE BOOK STARTS TO ANSWER</title><link>https://raage.itch.io/reverie/devlog/1515377/devlog-25-the-book-starts-to-answer</link><pubDate>Wed, 06 May 2026 02:03:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTAyOTM3LnBuZw==/400x224%23c/Ds6Dpg.png"/><p>THE BOOK STARTS TO ANSWER FROM ROMAN SPELLS TO 39 SPELLS The first update was around the point where I was preparing the Imperial Augury spell batch. That batch is now implemented. Since then, two mor...</p>]]></description></item><item><guid>https://raage.itch.io/reverie/devlog/1515369/devlog-2-the-four-set-slice</guid><title>DEVLOG 2 — THE FOUR-SET SLICE</title><link>https://raage.itch.io/reverie/devlog/1515369/devlog-2-the-four-set-slice</link><pubDate>Wed, 06 May 2026 01:37:29 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTA1MjYyLnBuZw==/400x224%23c/2VRlMN.png"/><p>Reverie has changed shape again. (Decisions were MADE) The last time I wrote about the project (this morning) I was getting ready to add spells for THE IMPERIAL AUGURY , the Roman-inspired tarot set...</p>]]></description></item><item><guid>https://raage.itch.io/reverie/devlog/1514784/devlog-1-making-the-cards-speak</guid><title>DEVLOG 1 - MAKING THE CARDS SPEAK</title><link>https://raage.itch.io/reverie/devlog/1514784/devlog-1-making-the-cards-speak</link><pubDate>Tue, 05 May 2026 19:03:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDk3MTQyLnBuZw==/400x224%23c/QrIHBy.png"/><p>Making the Cards Speak This week’s Reverie work was focused on readability . Not “make everything obvious” readability. More like: if the game is going to behave like a ritual, the player needs...</p>]]></description></item></channel></rss>