Devlog
- May 08, 2026 by Connor#balatrolike, #cardgame, #deckbuilder, #deckbuilding, #darkfantasy, #devlog, #gamedev, #godot4, #indiedev, #roguelike, #scoreattackDEVLOG 6 — THE HARVEST COVENANT LEARNS TO OFFER The last DEVLOG was about The Silver Nitrate Dream learning to remember. This one is about The Harvest Covenant learning to take . Not because the num... Continue reading

- May 07, 2026 by Connor#roguelike, #deckbuilder, #occult, #tarot, #reverie, #indiedev, #cardgame, #scoreattackThe Silver Nitrate Dream Learns to Remember The last Devlog was about getting the table moving. We now have routes, and a map, and some [ very primitive ] score effects. hah. This post is different. T... Continue reading

- May 07, 2026 by Connor#roguelike, #deckbuilding, #cardgame, #balatrolike, #tarot, #occult, #indiedev, #scoreattackThe Table Starts Moving Yesterday's Devlog was about making REVERIE easier to read. That work was necessary. The game had systems, but the player needed to understand what was happening: where points... Continue reading

- May 06, 2026 by Connor#deckbuilder, #cardgame, #indiedev, #godot, #devlog, #gamedev, #roguelike, #occult, #tarotThis update is less glamorous than the last one. No big new tarot set. No huge new mechanic. No dramatic feature reveal. I have been working on the part of game development where you look at a screen... Continue reading

- May 06, 2026 by Connor#roguelike, #occult, #tarot, #cardgame, #deckbuilder, #scoreattack, #balatrolike, #indiedevTHE BOOK STARTS TO ANSWER FROM ROMAN SPELLS TO 39 SPELLS The first update was around the point where I was preparing the Imperial Augury spell batch. That batch is now implemented. Since then, two mor... Continue reading

- May 06, 2026 by Connor#devlog, #indie, #indiedev, #occult, #tarot, #deckbuilder, #cardgame, #scoreattack, #balatrolike, #roguelikeReverie has changed shape again. (Decisions were MADE) The last time I wrote about the project (this morning) I was getting ready to add spells for THE IMPERIAL AUGURY , the Roman-inspired tarot set... Continue reading

- May 05, 2026 by Connor#devlog, #indiedev, #godot, #godot4, #roguelike, #deckbuilder, #cardgame, #scoreattack, #strategy, #tarot, #occult, #darkfantasy, #balatrolike, #gamedev, #indiegameMaking the Cards Speak This week’s Reverie work was focused on readability . Not “make everything obvious” readability. More like: if the game is going to behave like a ritual, the player needs... Continue reading

